![]() Maybe you'll try to escape again some other day.especially when your body doesn't feel so weird anymore."ĭecided I may as well showcase the three stuff I've worked on - or at least had a hand in so far - for the Starbound fat mod, Bigfatties. Ever since then, this abandoned ship seemed a lot more homely than usual - somehow it never runs out of food and the television here can still get a few good channels. "Whenever you think back, you can only remember being caught by something, and not much else afterwards. If you’d like to contribute to anyone of these options with the template sprites provided and see them added into the main mod, you’re more than welcome to.I DID NOT MAKE THE BASE MOD, I ONLY MADE EDITS And which I’d recommend to stay away from to respect the creators wishes. Outlining potential mods that could become officially supported like the Avali. I will also be asking mod creators how okay they are with compatibility. Or identifying those that would wish to have nothing to do with this mod. In a process of helping to identify potential races that are on the board for “some official” support. So long as nothing was overlooked, that should be all you need to make any modded race compatible. Like with the folder before, rename the internal content of template to the internal races name you wish to have the mod work for.Īny mod race will be unable to gain weight or access most features without being added to the compatibility list. If the various sprites meet your satisfaction, the last step is to take a look in the scripts folder and use something like notepad++ to alter the patch file provided. The complexity of the amount of work required to make the various sprites match up with vary. The sprites the race mod used should be located in “/humanoid/”Īnd it is important to match the colors of the weightstages with that of the modded raceĭue to how starbound gives colors to species, whatever colors the mod creator used needs to be exact, or else they’ll show up in game as that color and nothing else. This guide will assume you know what you're doing and are a competent. Haven't seen a tutorial and people keep asking so I figured I'd make one. Tutorial - How to successfully pack and unpack. You will likely need to unpack the pak files of the race mods in question to get a look, if you need a guide for unpacking pak files use the link. When everything is renamed, be sure to have a comparison of what sprites you need to make match. They are currently provided as a resource only, and trying to keep the copies to make a mod will result in crashing from duplicates. You will also need to do this for the chest and legs files and will need something like notepad++ to change the contents of the folder to rename what’s needed.Īny of the other armors you don’t need or rename should be removed. Take the template folder and rename the contents that contain “template” to whatever the species name is. Should be how starbound will recognize it. The currently provided folders act as if they’re in a mods folder. If you’re at all curious about creating compatibility with one of your favorite modded races in starbound. For those curious, and more importantly, for anyone to get a head start on making any mod race they wish to fatten be compatible with the next update.Īnd every week, another vanilla race will be added to the templates folder. I figured I’d share a folder of the sprites in their current state. With the update getting ever so slowly closer and closer to realization.
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